A proper shooting range would be nice too, but i still like bots.Įven when you don't like them you can just choose not to play with them, atleast they will be there for the players that do like them. Surely sooner than we could imagine getting proper bots.Īlso bots won't ever be as good empty server filler as they are in RO or Battlefront.Įscrito originalmente por Kudlaty:I'm not really seeing bots in this game as it requires some more thinking and planning.Īlso bots won't ever be as good empty server filler as they are in RO or Battlefront. Hopefully we will get proper shooting range sooner than later for that. So yeah, imho bots won't let player learn anything apart from aiming weapon. Red Orchestra has much smaller maps with simple rules, that's why bots can handle it without being too dumb, but still just running targets. Also I believe ArmaIII AI is sort of evolution of previous ones - just take a look when first Arma(or operation flashpoint) was released, you will get time needed to create 'working', not too dumb multitasking AI. If you ever played Arma you know how inconsistent they are in big open environments. But primarily to give those of us in the server queues a chance to enter an empty server and have some fun against bots before running ou. Which brings another problem with bots - accuracy and spotting abilities. Please add bots as verdun and red orchestra 2 did to ensure game longevity and populate out of prime time servers. If we disable these logistics/tactics part for bots, they'll become just moving targets which may shoot back at player sometimes. Gone - they canceled that back in Sept/Oct 18. if they manage to fix the majority of the problems, i hope there will be a singleplayer campaign. either way theyll find bugs and glitches. So, again too much work for too little profit. Developed by Periscope Games, Post Scriptum is a WW2 game, focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork. They decided lean to multiplayer since i think before the alpha stage, so the closest single player you get is solo game with bots. Scripting few preset locations with random selection could work for only few first times on map, later player will know every possible move bots can do. coding AI to react to situations like these properly would be most definitely too time consuming and expensive. Stuff like driving mobile respawn, building FOB's, placing rally points. I'm not really seeing bots in this game as it requires some more thinking and planning. Home ⺠Forums ⺠Game Hints and Settings ⺠User Profiles ⺠Post Scriptum ⺠Reply To: Post Scriptum Februat 20:02 179314 dellrifter22Participant Thatâs neat Gus.
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